Weapon Type

Weapon types categorize weapons according to their size and weight. Due to this, they also categorize what type of consequence they can force against enemies. They can only invoke these consequence twice per session when they successfully land an attack.

Melee Weapons
Melee weapons are categorized into light, medium, heavy, and polearms. They utilize the Fight skill to deal damage to the opposition.

Light
Light weapons are weapons that can be used as sidearm. They can only deal light consequence. These types of weapons do not require any special skills to be wielded.

Medium
Medium weapons consist of weapons mainly wielded by fighting units. They can deal medium consequence. These types of weapons require a minimum of +2 skill on Fight to be used without getting a -1 skill on your Fight rolls.

Heavy
Heavy weapons consist of weapons that are two-handed. They can deal severe consequence. These types of weapons require a minimum of +3 skill on Fight to be used without getting a -2 skill on Fight rolls and an Encumbered aspect (-1 skill on Athletics).

Polearm
Polearms have a unique Reach aspect, allowing them to engage enemies from a longer range. Polearms with thrust damage can utilize the Penetration aspect better with a polearm. They can deal severe consequence. These types of weapons require a minimum of +3 skill on Fight to be used without getting a -2 skill on Fight rolls and -1 skill on Athletics.

Ranged Weapons
Ranged weapons mainly use projectiles for dealing damage. They require a Shoot roll even if they're thrown.

Shields
Shields provide additional physical stress boxes depending on the type and material of the shield. Using a shield allows you to use your Physique instead of your Fight to defend. When you're in Full Defense, you will automatically have a +2 shifts against all physical attacks.

Light
Light shields provide two (2) Level 1 stress boxes. There are no skill requirements to wield them.

Medium
Medium shields provide two (2) Level 1 and one (1) Level 2 stress box. Wielding this shield require +1 skill on Physique to use without gaining an Encumbered aspect (-1 skill on Athletics).

Heavy
Heavy shields add two (2) Level 1 stress boxes, one (1) Level 2 stress box, and one (1) Level 3 stress box. Wielding this shield require +2 skill on Physique to use without gaining an Encumbered aspect (-1 skill on Athletics).

Leather
Leather shields lower the Physique requirement of the shield by 1, but removes the highest stress protection from that shield.

Wood
This is the standard material for shields, providing no bonuses nor penalties.

Metal
Metal shields increase the Physique requirement by 1, but it adds one additional stress box on the highest stress protection.